![]() ![]() Gibbons takes great pains to note that the studio has developed an entirely new tool to facilitate a comic-book aesthetic while still taking advantage of this newfound depth and technology. In accordance with more modern approaches to the adventure genre exhibited by “walk-’em-ups” like “Everybody’s Gone to the Rapture,” Cecil says that “Beyond” will feature fully 3D environments that the player can stroll through and interact with, with full camera control. If you’ve played the original, it will enrich the experience, but it isn’t absolutely necessary.” With ‘Beyond,’ we’re trying to make a game that people who maybe weren’t even alive in 1994 can appreciate. “When you respect the continuity, you make all the fans happy, and that’s good, but it keeps out all the new people. ![]() 10/10.“That’s a thing I see in comics all the time,” echoes Gibbons. ![]() It's frustrating, but not enough to detract from the rest. ![]() The only slight downside is the absence of things to do when you get stuck - the other characters won't talk to you unless it's plot-related, and will sometimes ignore you until you solve a particular puzzle. You have a great sidekick in the form of Joey, a great comic foil in the form of Lamb, and there's enough shifts and reveals in the story to keep you interested until the end. The Orwell-meets-Douglas-Adams storyline is dripping with black humour, and is a nice change from the self-referential gags of US graphic adventures. The graphics are among the best on the Amiga (and makes you wonder what Space Quest 4 would have been like in the hands of more capable converters). And a good conversion of a PC game, with graphics and gameplay both surviving intact. Not quite Monkey Island brilliant, but still a classic. ![]()
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